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Friday , 07 October 2016 , 08 : 59 AM
Review: Cthulhu Armageddon by C.T. Matthew Cropley To begin the foreword to Cthulhu Armageddon, C.T. Phipps poses the question ‘what would you get if you crossed Mad Max with the Cthulhu Cycle?’ The book to follow well and truly delivers on the answer. Cthulhu Armageddon follows the story of Captain John Henry Booth, a world-weary ranger in the ‘United States Remnant’ some two-hundred years after ‘The Rising’, the event in which the Great Old Ones such as Cthulhu rose from their ancient slumber beneath the Earth, ushering in the fall of civilisation and a new age of horror and magic. The world is a blasted desert, filled with mutants, gods and monsters, and Booth braves it all for vengeance upon the dark sorcerer that stole his life. Booth is accompanied by a reformed torturer, a little girl, a tribal priestess, and a trusted comrade.  It feels a lot like an old western, or King’s ‘The Gunslinger’, and there are clear influences from the Fallout and Wasteland game series. The post-apocalyptic world, inhabited by the biggest and baddest creatures H.P. Lovecraft ever dreamed up, is definitely dark and hopeless. The nihilistic, horrifying reality of the Cthulhu Mythos has burst forth from the deeps and squashed humanity underfoot, and seeing the way in which the world has dealt with that is compellingly grim. There’s a lot of grit, and the level of violence feels appropriate. However, while the larger cast have their fair share of morally ambiguous traits, Booth himself is actually quite morally upstanding and righteous, despite his claims to the contrary. He’s the type of hero who seems to be the last good man in a world gone mad, and while he’s certainly violent and aggressive when prompted, he always tries to do the right thing, and values friendship, inclusiveness,...