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Saturday , 31 January 2015 , 03 : 31 AM
Let There be Darkness Tim Marquitz While there’s been an upswing in popularity of darker stories of late, Warhammer 40k having coined the term grimdark back in the early 2000s, the concept has been around for a long time. It’s no surprise the style has become more widespread. For me, the surprise is actually that it’s taken this long to propagate. The concept of an overwhelmingly bleak darkness has been in my imagination since I first read Michael Moorcock’s Elric back when I was a child. I remember struggling my way through the concepts of time and the multiverse and the multiple incarnations of Elric and, of course, about the disturbing relationship he had with Stormbringer. You want to talk about bleak and hopeless, these books were the epitome of what grimdark aspires to be. That influence impacted everything I did creatively and still does. My early Dungeons and Dragons games were twisted and dangerous, lots of otherworldly creatures and disturbing NPCs inhabiting my made up world. My poetry and early attempts at writing reached for the heights I’d been introduced to by Moorcock, so much so as to be derivative at times. Though those days are long past, my own voice having since found its roots, there is still a piece of Elric in everything I write. My characters are tortured souls caught between worlds, desperate to overcome their weaknesses and do what’s right despite the influences that would lead them astray. And while my stories might not all fit the current definition of grimdark, the idea that the darkness is stronger than the light most certainly plays out time and time again. The gritty realism of life impacts us all whether we like it or not. As such, it’s only fitting that it infiltrates not only what I...
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