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Customer Supportadrian@grimdarkmagazine.com
Thursday , 19 January 2017 , 05 : 01 PM
[DW] Hi Adrian, thank you for joining us on the GdM blog! [AS] Hi there, I could say it’s a pleasure, but you’ve got me hanging by these manacles in this painfully well-appointed torture chamber. Still, I suppose I should be grateful to you for not feeding me the last two days, I needed to lose a bit off my waist anyway… [DW] Snakewood comes out in paperback on January 17th; what do you think fans of grimdark fiction will most like about your book? [AS] Well, I hope they’ll enjoy the fact the protagonists are stone cold killers, while the antagonists are revenge-obsessed killers. The challenge I gave myself in writing this book was to see if I could get readers to care about all of them, to understand why they are as they are, but still root for the former. A few reviews have pointed out that it wasn’t obvious who they should root for, so hopefully that ambiguity is appealing. [DW] Much of the action in Snakewood features characters powering themselves up with alchemical brews. The concept has a very comic book superpower feel to it. Were comic books and superheroes an inspiration for the brews? [AS] The only comics based inspiration was Sláine, in the old 2000AD I used to get every week, him and magic mushrooms, er, according to what friends have told me. Sláine would go into battle and undergo a ‘warp spasm’ which physically and radically transformed him into a huge and strange misshapen abomination of a man that could flatten hordes of soldiers. Quite separately, the revelation that a handful of small mushrooms could alter my, sorry, my friends’ consciousness so much, kind of married with that. [DW] The narrative in Snakewood is non-linear in that it has large backwards and forwards time...